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Re: The Utility of Guilds
A discussion between Tadhg and Earl Dafydd follows:
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I won't cite the rest of your points here, because the above is
sufficient for me to make my point. Which is this: there are a
lot of structures that fulfill many, or all, the objectives we
agree upon as laudable (teaching, service, etc.). The University
of Atlantia; Colleges within that University; Fighting Schola (in
the classical sense); Workshops; Households; Fraternal Organizations
of Moose; and SCA Guilds. I am NOT saying "DO NOT BE A GUILD".
I am saying "THERE ARE LOTS OF ANSWERS--DON'T BE A GUILD UNTIL
YOU LOOK AT ALL THE POSSIBILITIES".
> And I reiterate,
> "Monopoly is not consistent with nonprofit, educational
> organization."
Ah. So you are really saying:
"Medieval Guilds are not consistent with the SCA".
I agree completely. :^)
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This thread has brought back to mind an idea I toyed with some time ago.
What would make a good guild?
SCA guilds are not very similar to medieval guilds (there, I said it),
except in superficial structure. Their aims and goals are totally
different. Perhaps the only true case for a real guild would be totally
in the context of how it would have been used in period. I'll give a
theoretical example...
There are perhaps a dozen merchants which make excellent period shoes.
Their shoes are far and beyond better than anyone else's. Under our
current customs, they would be expected to share their knowledge with the
general populace. Suppose instead that these cobblers banded together,
perhaps even incorporating, and developed a guild structure. Members of
the guild are allowed to display a stamp on their wares showing that they
meet the guilds quality standards, and are in return lend their quality
to the status of the guild. Their knowledge and skill support the guild
who in return supports them in their work. Promotion of new Masters
would be frowned upon since it would cut into the market of the existing
Masters.
Would this work? I suspect it might for a time - there are a number of
major factors which could easily break the guild monopoly.
1) There would be no official monopoly. If Joe Newbie wanted to start
making shoes and had a real talent for it, the guild could take no
official action against him.
2) The populace would have to agree that shoes made by the guild are of
better quality.
3) The populace would have to agree that there is a need for high
quality period shoes (voting by dollars).
The bottom line is that a guild can exist (power politics aside) only
with the consent and respect of the populace - and only if they are
performing a useful function. Once they stop serving a function, nobody
wants to do it anymore...who wants to be the albatross? They, like any
other organization today, have only the power that others give them.
This is the closest I can come to a medieval guild structure, but it is
still flawed. There is still no enforced monopoly which would create a
driving need for a guild. Stongarm tactics would not work for any length
of time and I don't see anyone granting an official monopoly to a guild.
So, after all this, we're still back to the fact that SCA Guilds are not
like Medieval Guilds.
Uther