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HR Rules Part 2 of 3
Evidently this was the part giving me trouble. Something in it was not
compatable with my mailer. Anyway, here it is.
--- PART 2 OF THE HEAVY RAPIER RULES ---
II.) RULES OF COMBAT
1.) Each fighter is expected to abide by the Rules of the List and
Conventions of Combat of the Society for Creative Anachronism, Inc., and
the additional rules set forth by the Kingdom of Ansteorra.
2.) An individual must be 18 years old to participate in Heavy Rapier
Combat in the Kingdom of Ansteorra.
3.) Engaging in combat with the deliberate intent to inflict injury on an
opponent is strictly forbidden.
4.) Fighters will maintain control of their tempers at all times.
5.) Any Fighter may, without dishonor, decline any challenge without
specifying a reason.
6.) It is the responsibility of each Fighter to determine what weapons
his/her opponent is using and resolve any questions prior to combat.
7.) Combatants who become fatigued must remove themselves from the field.
At the discretion of the Master of the Lists and the Marshal In Charge
such interrupted bouts may be rescheduled.
8.) Conduct such as striking with excessive force, consistently ignoring
blows, or deliberate misuse of the rules will result in revocation of
B.) RULES OF THE FIELD
1.) The entire body is a legal target.
2.) All Fighters are deemed to be fighting unarmored. No blow shall be
assumed to have its effect negated on account of actual clothing or armor
3.) Blows are to be struck by thrusting with the point or draw-cutting
with the edge of the blade.
A valid thrust is any thrust that touches. If you felt it point on, it was
good. A valid draw cut is any draw cut using three or more inches of the
An alternate standard, which will only be allowed if all combatants and
marshals agree to allow it, will require a thrust delivering 2 lbs of
force for a killing blow (about the same amount of force that causes 2
inches of bend in a #5 french foil) to bet ter simulate the effects of a
real rapier. A draw of 3 inches would still be valid.
A kill is any valid thrust or cut to the head, neck, torso, brachial
artery (inside of the arm between the arm pit and elbow), or femoral
artery (inside of the leg between groin and knee).
A disabling wound is a valid thrust or draw cut to a limb. If the blow is
to the hand, the fighter may still use that arm for parrying. If the blow
is to the arm, the arm is considered useless, and should not be used. If
the blow is to any part of the leg or foot, the fighter cannot stand or
walk on that leg. A fighter on the ground may not jump or walk on his
4.) Circling an opponent who takes a sitting, kneeling or other immobile
position due to the loss of one or both legs is prohibited.
5.) Open-handed parries are permitted and are not considered as wounding
as long as no valid thrust or draw cut strikes the hand. Pushing an
opponent's hand aside is permitted under this rule, so long as the hand is
6.) No portion of an opponent's weapons or buckler may be grasped.
7.) A fighter is considered to be armed as long as they retain an
offensive weapon. A fighter who is unarmed is defeated unless his opponent
chooses to allow him to recover a weapon.
8.) A cloak may be used only as a defensive item. It may be used to
confuse, parry, or obscure the vision of an opponent. It may not be used
to entangle a blade or an opponent. A cloak may be thrown, but will not
be used to cover the head or face of an opponent. A direct thrust will
penetrate a cloak.
9.) Weapons and accessories, other than a cloak, may not be thrown.
10.) If a "HOLD" is called during combat, all activity will cease
immediately and the Fighters will rest their blades' points on the ground,
and remain in place until the situation has been resolved.
11.) Inspecting Marshals and Marshals On The Field shall have the right
and the responsibility to disallow the use of any particular weapon, parry
item, or protective equipment they decide is unsafe. This decision may be
appealed. Any Fighter may refuse to face any particular equipment he
feels is unsafe.
III.) THE MARSHALATE
Authorization will be a three step process. A candidate must first
authorize as a marshal for Heavy Rapier Combat, then as a Scholar (for
training) and finally as an authorized Heavy Rapier fighter. The
authorization requirements are:
Authorization as a Heavy Rapier Marshal is required for anyone marshaling
Heavy Rapier bouts or attempting to become and authorized Heavy Rapier
To qualify as a Marshal for Heavy Rapier a candidate must:
a.) Have been authorized as a Marshal in Ansteorran Rapier Combat for the
preceding 12 months.
b.) Have marshaled in at least 2 Ansteorran rapier tournaments in the
preceding 12 months.
c.) Have his/her own copy and demonstrate a good working knowledge of the
Ansteorran Rules for Heavy Rapier Combat. [Note: This will be a written or
oral rules test.]
d.) Demonstrate the ability to apply knowledge of the rules and accepted
Ansteorran marshaling techniques on the field in an effective manner
[Note: A test on the field.]
Authorization as a Heavy Rapier Scholar is required for anyone to train
with Heavy Rapiers at any SCA event, including fighter practice. A Scholar
must tell anyone he/she trains with that he/she is a Scholar before
beginning any blade work. Each authorization is valid for 1 year.
[Note: A Scholar may train with another Scholar. A marshal is, of course,
still required for any bouts.]
To qualify as a Scholar for Heavy Rapier a candidate must:
a.) Have been authorized as an Ansteorran Rapier Fighter for the preceding
12 months with no suspensions or disciplinary actions.
b.) Be an authorized Heavy Rapier Marshal.
c.) Have fought in at least 2 Ansteorran rapier tournaments in the
preceding 12 months.
3.) Heavy Rapier Fighter
Authorization as a Heavy Rapier Fighter is required to participate in any Heavy Rapier fighting except for training. Training will not include contests or other organized gatherings for Heavy Rapier fighting.
To qualify as a Fighter for Heavy Rapier a candidate must:
a.) Meet the qualifications to be authorized as a Heavy Rapier Scholar.
b.) Demonstrate the ability to fight with Heavy Rapier Blades and all
standard Ansteorran accessories safely, in a controlled manner and in
accordance with the Ansteorran Rules for He avy Rapier Combat to two
different authorizing marshals at two different SCA events.
[Note: Fighter practices are ok for this.]
B.) MARSHALATE STRUCTURE & DUTIES
1.) The Kingdom Heavy Rapier Marshal will be a deputy of the Kingdom
2.) The Kingdom Heavy Rapier Marshal will warrant all Heavy Rapier
authorizing marshals. All authorizing marshals must themselves be
3.) All Heavy Rapier marshals must be authorized by Heavy Rapier
authorizing marshals. Authorizations will be good for one year.
4.) Marshals shall thoroughly inspect a fighter's protective equipment and
weapons prior to engaging in training or combat.
5.) A minimum of one authorized Heavy Rapier marshal, other than the
fighters, must be present for training or combat to take place. A minimum
of two Heavy Rapier marshals are required for bouts in tournaments.
6.) A Heavy Rapier marshal may warn any fighter who is guilty of
misconduct or unsafe behavior. If a fighter continues to engage in unsafe
conduct or, if the marshal feels circumstances warrant, he/she should
remove the fighter from the field and suspend the fighter's authorization
for Heavy Rapier combat. Once suspended an authorization may only be
reinstated by the Kingdom Heavy Rapier Marshal, the Kingdom Rapier
Marshal, the Kingdom Earl Marshal or the Crown. All warnings and
suspensions must be report ed to the Kingdom Heavy Rapier Marshal.
7.) Heavy Rapier marshals will be accountable for proper performance of
their duties. Unsafe conduct on the field, failure to report or, in
extreme cases, failure to issue warnings or suspensions may result in
disciplinary action up to and including susp ension of all Heavy Rapier
Marshaling and Fighting privileges of the errant marshal(s).
8.) Any decision from the marshals may be appealed. The chain of command
for appeals is:
1 - The heavy rapier marshal making the ruling.
2 - The heavy rapier Marshal-In-Charge
(if the ruling is made for a specific tournament).
3 - The Kingdom Heavy Rapier Marshal.
4 - The Kingdom Rapier Marsha.l
5 - The Earl Marshal.
6 - The Crown.
Note that marshals at a lower level cannot overrule the ruling of a
marshal at a higher level. Thus if the Kingdom Rapier Marshal made the
original ruling the Kingdom Heavy Rapier marshal cannot overrule it.
--- END OF PART 2 ---