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Resuscitating a dead horse
Here's a thought I had while flipping through the pages of recent
discussions on a simple, fair, and NON-POLITICAL way to have as many
inter-baronial wars per year as you can possibly stand:
1. On the morning of (or as soon as possible) the war, determine how
many representatives of each barony are present. Let's take a war
between Nottinghill Coill and Sacred Stone as an example. Needless to
say, the majority of representatives from each barony will be from the
two local baronies. Let's say that Nott. Coill is fielding 30
fighters, while SStone is fielding 40.
Let's further surmise that, for instance, Black Diamond manages to
drag 12 fighters down the mountain, and Windmaster's Hill brings 10.
Normally we'd probably put Windmaster's with Sacred Stone and split
Black Diamond up in order to keep the numbers as close as possible.
Let's guess that we have 3 from Caer Mear, and 9 from Hidden Mountain.
So, we'd probably put HM with Nott. Coill, Windmaster's with SStone,
Black Diamond w/ SStone, and end up shuffling everybody else to keep
numbers close.
Heck With That!
Put Nott Coill on One Side, SStone on the other, and then ...let's
see, we have four other groups represented. Let's put four SStone
tokens and four (count 'em) Nott. Coill tokens in a bag and let the
leader (if there is one, or a neutral party if there isn't a leader
available) stick his hand in and pull out a token!
Let's see...if the gods favor Nott. Coill, SStone will end up
facing...let's see...a MAXIMUM of half again its number. If the gods
favor SStone, well, Nottinghill Coill gets a lot of practice in how to
die well. (74 to 30) But even those numbers aren't so obscene that
we can't have fun! If the numbers favor one side or the other
heavily, make most of the battles resurrection and give the lower side
as many resurrections as it would take to match numbers with the upper
side. In this case, Nott. Coill would get one (1) resurrection per
person, and SStone & Co. get none. That's still a numbers advantage
of 14 for SStone, but if you wanted to get anal, give Nott. Coill 14
more resurrections, either for them to parcel out as they see fit, or
just make the first 14 people that come back to resurrection point,
and (I guess) trust them (or enforce it, if somebody gripes) not to
load up those 14 resurrections with their elite.
(of course, given what we saw @ Fools War, you don't NEED to load them
up if you time things right. But that's another story.)
For the next war, DO IT ALL OVER AGAIN. Tokens...bags...Randomness.
How's that for fair, non-political fun?
Hell, let's do that @ Pennsic!
Your Majesty? Any comment?
Jonathan Blackbow
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